﻿using UnityEngine;
using System.Collections;
namespace GameCore {
    /// <summary>
    /// 动态容器下的子节点，自动添加
    /// @author:dingjie
    /// </summary>
    [DisallowMultipleComponent]
    public class UIDynamicItem : MonoBehaviour
    {
		/// <summary>
		/// 位置
		/// </summary>
		/// <value>The index.</value>
		public int Index {
			get;
			set;
		}
    }
}

